This article and video in BU Today features the joint work by the Neurala and Neuromorphics Lab teams in the NASA STTR Phase I "Adaptive bio-inspired navigation for planetary exploration". The video in the article illustrates the project and includes brief interviews with Max Versace, Tim Barnes, and Aisha Sohail. Read the rest of this entry »
Phase I of the project has demonstrated how a virtual Mars rovers and a robotic wheeled platform equipped with a neuromorphic brain can use exclusively passive, potentially unreliable sensors (analogous to animal visual and vestibular systems) to learn the spatial layout of a new environment, and the identity of science targets present in it, while maintaining a sense of position and the ability to return to a charging base when needed. Read the rest of this entry »
GEEK, an American print magazine launched in 2006, is "a lifestyle magazine for geeks of every kind".
The February edition of GEEK features me in a broad-band interview from Matt Casey in topics ranging from robotics cutting edge technology, to robotics ethics,... to sci-fi movies.
Anatoli Gorchetchnikov and Tim Barnes visited NASA Langley on 2/1/2012 presenting the work carried out in the joint effort by Neurala and Boston University Neuromorphis Lab in the NASA STTR and Center Innovation Fund.
The talks, hosted by Mark Motter at NASA Langley, described two stream of works where neuromorphic technology is applied to solve problems in land/aerial vehicles sensing, navigation, and control.
In case you wonder if Neuromorphics Lab members find the time to do something fun, here is the living proof. Ennio Mingolla, recently moved from Boston University to Northeastern University to chair their Speech Pathology and Audiology Department, talks about his wine making passion. Article here
Job Title: Research Scientist
Purpose: For an NSF-funded project, we are developing a software platform, based on a video game engine, to support both human experiments in visual attention, cognition, and navigation, and allow a virtual animal, or animat, to replicate human performance through neural simulations. We are seeking someone with excellent programming skills, specifically including OpenGL experience. Ideally, this person will also have an interest in human cognitive experimental methods and/or computational modeling. Read the rest of this entry »
As part of the 2011 National Aeronautics and Space Administration (NASA) Small Business Technology Transfer (STTR) Program, Neurala and the Boston University Neuromorphics Lab are partnering to build adaptive bio-inspired neural models for navigation in planetary environments. Today we completed the first phase in building a "Mars Yard" to test our neural models in a robotic environment. All ready for the big badabum the end of the world!
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Application for the CELEST Summer Program 2013 is now open. The summer program for undergraduate students involves research internships with CELEST faculty members who utilize experimental and/or computational approaches to the neuroscience of learning. Members of groups underrepresented in science are particularly encouraged to apply. Read the rest of this entry »
In a previous post, Byron Galbraith has shown a demonstration of a neural model for autonomous reaching and grasping in a virtual environment (VE). The primary objective of this project is to develop an adaptive robot that interacts with a human user, potentially paralyzed EEG-based brain-machine interface (BMI, in collaboration with the CELEST Neural Prosthesis Lab). Using a VE is a standard procedure in the Neuromorphics Lab, which allows to experiment ad libitum in software to, basically, get the model right, before dealing with physical limitation of robots. The following video shows a success story of this approach.
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